PM3.02 - Meta Knight - Subaction - Dash

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Stats

IASA: None
Subaction Index: 0xe

Scripts

Main

  1. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  2. Goto(0x9019f6e8)

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.65, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(9.0)
  4. EnableInterrupt(10009)

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(734)
  3. SyncWait(15.0)
  4. SoundEffect2(782)
  5. SyncWait(5.0)
  6. SoundEffect2(780)

Other

  1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 1 }
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
  3. Rumble { unk1: 21, unk2: 0 }
  4. AsyncWait(3.0)
  5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  6. AsyncWait(16.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 4 }